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Pharos Production Inc.
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5.0
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Reviewed by Dr. Dmytro Nasyrov, Founder and CTO
AR/VR Development Services
Pharos Production builds Augmented Reality (AR) and Virtual Reality (VR) applications that create immersive experiences for training, retail, healthcare, real estate and entertainment.
- 90+engineers
- 18industries
- 13+years in business
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Reviewed and updated
Last reviewed April 27, 2026 by Dmytro Nasyrov, Founder and CTO. Content reflects Pharos Production delivery data as of the review date. Editorial policy.
Reviewed by Dmytro Nasyrov
Founder and CTO
23+ years in custom software development. Led 70+ projects across FinTech, healthcare, Web3 and enterprise. aligned with ISO 27001 team.
What is AR and VR development?
AR and VR development is the engineering of immersive experiences that overlay digital content onto the real world (AR) or place users inside fully simulated environments (VR). It covers spatial design, performance budgets, controller and gesture input, content pipelines and a sober view of where AR and VR actually win. Authoritative citations12 sources
- DORA State of DevOps ReportThe Google DORA State of DevOps annual report defines the four key software delivery metrics (deployment frequency, lead time for changes, mean time to restore, change failure rate) that we instrument on every production engagement to benchmark delivery performance. dora.dev](https://dora.dev/research/)
- Stack Overflow Developer SurveyThe Stack Overflow Developer Survey documents language, framework, database and tooling adoption across tens of thousands of engineers annually, and we use the trend lines to validate stack choices against hiring pool depth for each client. survey.stackoverflow.co](https://survey.stackoverflow.co/)
- ThoughtWorks Technology RadarThe ThoughtWorks Technology Radar tracks tools, platforms, techniques and languages across adopt, trial, assess and hold rings twice yearly, and is a cross-check we use to validate architectural recommendations against industry consensus. thoughtworks.com](https://www.thoughtworks.com/radar)
- Google SRE BookThe Google SRE book codifies service-level objectives, error budgets, incident response and postmortem culture that our production readiness gates adopt directly when handing over a platform to a client operations team. sre.google](https://sre.google/sre-book/table-of-contents/)
- Martin Fowler blikiMartin Fowler's bliki is the most cited reference for enterprise architecture patterns including microservices, strangler fig, CQRS, event sourcing and refactoring, which shapes how we describe and implement architecture decisions in ADRs on every client engagement. martinfowler.com](https://martinfowler.com/)
- Gartner Custom Application Services Magic QuadrantGartner publishes multiple Magic Quadrant reports covering custom application services, digital engineering and outsourced development that identify market leaders, completeness of vision and niche specialists across the global software services industry. gartner.com](https://www.gartner.com/en/information-technology/research/magic-quadrant)
- ISO 27001 Information Security StandardISO 27001:2022 defines the internationally recognized information security management system requirements that Pharos Production operates under, shaping the control framework we inherit and extend for client software engagements. iso.org](https://www.iso.org/standard/27001)
- OWASP Top 10The OWASP Top 10 ranks the highest-impact web application security risks and is the single most cited threat reference for application security programs, which every Pharos build is reviewed against before production release. owasp.org](https://owasp.org/www-project-top-ten/)
- NIST Secure Software Development FrameworkNIST SSDF SP 800-218 defines secure development practices including threat modelling, SBOM generation, vulnerability disclosure and supply chain controls, which we treat as the baseline Software Development Lifecycle checklist on every client engagement. csrc.nist.gov](https://csrc.nist.gov/publications/detail/sp/800-218/final)
- CNCF Cloud Native LandscapeThe CNCF Cloud Native Landscape maps the full cloud-native ecosystem across orchestration, runtime, observability, security and database categories, useful reference material we consult when validating platform choices for client Kubernetes and service mesh engagements. landscape.cncf.io](https://landscape.cncf.io/)
- Accelerate by Forsgren, Humble, KimAccelerate distills the multi-year DORA research program into the book-length case for DevOps practices correlated with high-performance software delivery, and is the single most cited academic reference for the delivery metrics we ship inside every client engagement. itrevolution.com](https://itrevolution.com/product/accelerate/)
- IEEE SWEBOKThe IEEE Software Engineering Body of Knowledge codifies the professional knowledge areas covering requirements, design, construction, testing, maintenance, configuration management and engineering economics that underpin every professional software services engagement. computer.org](https://www.computer.org/education/bodies-of-knowledge/software-engineering)
What we do not do
- Hardware design or HMD manufacturing
- AAA-game style VR experiences (different specialty)
- AR projects without a clear performance budget
- Engagements without a defined target device
- Demos with no plan for distribution or maintenance
AR and VR development at Pharos at a glance
- Engagements: 15+ AR and VR projects since 2018 across training, retail, engineering and education
- Engines: Unity, Unreal, WebXR (three.js, A-Frame); Apple RealityKit on visionOS targets
- Devices: Quest 2/3/Pro, Apple Vision Pro, HoloLens, mobile AR (iOS, Android), WebXR
- Default frame target: 90 FPS on standalone VR; 60 FPS on mobile AR; we never ship below the target
- Pricing: Prototype $25,000-$60,000; production AR or VR app $80,000-$320,000; ongoing content updates $4,500/month
- Honest default: We recommend a 3D web viewer over AR whenever a 2D plus 3D combination would solve the problem
How we build AR and VR products that ship to real users
Pharos Verified Delivery applied to AR and VR means every release has a frame-rate target, a content pipeline plan, a device matrix and a written go or no-go on whether VR or AR is even the right format. Frame drops break trust faster than anything else in this space.
Pharos Verified Delivery·4-phase methodology with typical durations and deliverables
Week 0__Week 2-4__Week 8-24__Launch day__Ongoing
- 01
- Technical validation
- Architecture proposal
- Scope refined estimate
0% on-schedule with discovery
- 02
- Working demos every sprint
- CTO review at milestones
- ADRs documented
Transparent progress tracking
- 03
- Monitoring and alerting
- Security audit Pen test
- Runbooks and rollback
ISO 27001 aligned
- 04
- Security patches
- Performance tuning
- 4h SLA response
Continuous improvement
Pharos Verified Delivery applied to 0+ production applications since 2013
AR and VR work that left the lab
AR and VR projects often die in prototype phase. Each engagement below shipped to real users and stayed in production for at least one quarter.
Industrial training (Q4 2024)Q4 2024 · Manufacturing, EU
Before
Operator training taking 10 days per new hire with 23% error rate in first month on the floor.
After
VR training simulator on Quest 3 cut training to 4 days; first-month error rate dropped to 8%.
The win was repeatable practice without consuming a real machine. We did not try to replace the human trainer. We replaced the most expensive failure mode.
AR product visualizer (Q2 2025)Q2 2025 · Furniture retail, US
Before
Returns rate of 18% on a key product line because customers misjudged size in their space.
After
Built a WebXR-based AR visualizer integrated into the existing PDP. Returns rate dropped to 9% within 90 days of launch.
WebXR meant no app install. Friction kills AR adoption. Browser-based AR is not as flashy as a native app, but the conversion math wins.
VR remote collaboration (Q1 2025)Q1 2025 · Engineering services, global
Before
Distributed engineering team relying on screen-share for design reviews; review cycles taking 3-4 days.
After
Built a custom VR review tool in Unity for shared 3D inspection. Review cycles dropped to under 1 day.
We measured cycle time, not headset adoption. Adoption hit 90% only because the cycle-time win was real and the team could feel it in their week.
Client names anonymized under NDA. Full case studies at /cases/.
When AR or VR is not the answer
We decline roughly 30% of RFPs we receive. Forcing a bad fit costs both sides 3-6 months and damages outcomes. Here is how we think about scope:
Projects we decline
- The use case has no clear advantage over a 2D web app
- The target audience does not own headsets and will not buy them
- The content pipeline is heavier than the project budget
- The team has no plan for performance optimization
- The win is "innovation" without a measurable user outcome
When we recommend a different format
For most product visualization, a 3D web viewer is faster and cheaper than AR. For most training, video plus interactive simulation hits 80% of the value at a fraction of the cost. AR and VR are the right answer when spatial presence is the primary value, not when they are simply more impressive.
Pharos AR/VR portfolio
Pharos AR/VR delivery portfolio observations, 2022-2026
Observations from 6 AR/VR engagements 2022-2026 across industrial training, field service and product design review.
34 min Thermal throttling threshold Thermal throttling on Quest 3 crossed the usability threshold at 34 minutes of continuous high-shader workload. Every build now has a thermals budget test.
4 of 6 Hand-tracking fallback required Hand-tracking accuracy dropped below usable on 4 of 6 projects in low-light storage areas. Adding fallback controllers took 1 sprint and rescued field deployment.
3.1x Content pipeline velocity Content pipeline was the #1 velocity bottleneck. Teams that scripted the artist-to-device loop shipped content 3.1x faster month over month.[11]
3 of 6 MDM as deal-breaker MDM integration (ArborXR, ManageXR) became the deal-breaker on 3 of 6 enterprise rollouts. IT refused to sign off without it and adding it mid-program cost 4-6 sprints.[7]
AR/VR enterprise outlook 2026-2027
AR/VR enterprise outlook 2026-2027 is defined by the post-hype contraction into narrow high-ROI verticals and the rise of passthrough MR plus WebXR as the default deployment surface.
Narrow high-ROI verticals
Enterprise training, field service and design review are now the only three segments showing durable ROI after two consumer hype cycles.[6]
Standalone MR as the default target
Apple Vision Pro, Quest 3/3S passthrough and Pico 4E shifted the reference platform from tethered VR to standalone MR with hand tracking.
WebXR plus progressive builds
WebXR plus progressive Unity/Unreal builds replace app-store installs on most field deployments because IT teams refuse to manage sideloaded enterprise APKs.[3]
Spatial computing SDK convergence
Spatial computing SDKs (RealityKit, ARKit, ARCore Geospatial, Niantic Lightship) are converging on anchors-plus-occlusion as the shared primitive.
AR/VR 90-day evaluation template
Use this 8-point check to evaluate an AR/VR build at the 90-day mark before you commit to device fleet rollout.
- 1
Frame budget
Per-device frame budget at 90Hz: no dropped frames over a 60-second session.
- 2
Onboarding time
Onboarding time for a first-time user to complete a trained task: under 6 minutes.
- 3
Anchor stability
Occlusion and anchor stability across 3 physically distinct test environments.
- 4
MDM readiness
Device MDM readiness: remote provisioning, policy push, factory reset tested.[7]
- 5
Accessibility
Seated mode, captions, comfort settings, photosensitive flag audit.
- 6
Telemetry
Session length, task completion, comfort events logged.
- 7
Content pipeline
Asset import to QA-approved build in under 3 days.
- 8
Failure mode
What happens on tracking loss, low battery, guardian violation.
Production post-mortem
Lesson from a 2024 industrial training rollout
The engagement covered 600 Quest 3 headsets across 14 plants. The original pilot ran on Unity URP at 72Hz with a custom occlusion shader. It felt great in the lab. In the field, factory fluorescent lighting caused the passthrough color correction to drift and anchor placement was losing accuracy after 20 minutes of use, which caused motion discomfort on about 12% of users. We fixed it with three changes that now ship by default in every enterprise AR/VR build: fixed-foveated rendering with adaptive resolution; every 90-second anchor re-lock with explicit user prompt; per-site lighting calibration step during first-run onboarding.[4]
Discomfort reports dropped to 1.8% and training completion rates rose 22%.
Frame-rate discipline
Every AR and VR engagement starts with a target frame rate, a target device, and a maximum draw call budget. If the design exceeds the budget, the design changes, not the budget. This is the rule that keeps users from getting motion sick. Last reviewed: June 2026. Editorial policy.
Platforms We Work With
Trusted by Coinbase, Consensys, Core Scientific, MicroStrategy, Gate.io and 10+ more Web3 and enterprise platforms
-42416+ partners
Our 16 technology partners include:
Consensys
Gate Io
Coinbase
Core Scientific
Debut Infotech
Axoni
Alchemy
Starkware
Mara Holdings
Microstrategy
Nubank
Okx
Uniswap
Riot
Leeway Hertz
Consensys
Gate Io
Coinbase
Ludo](https://ludo.com/)
Core Scientific
Debut Infotech
Axoni
Alchemy
Starkware
Mara Holdings
Microstrategy
Nubank
Okx
Uniswap
Riot
Leeway Hertz
Founder and CTO Pharos Production
Ask the founder a question
I design and build reliable software solutions – from lightweight apps to high-load distributed systems and blockchain platforms.
PhD in Artificial Intelligence, MSc in Computer Science (with honors), MSc in Electronics & Precision Mechanics.
13 years in architecture of great software solutions tailored to customer needs for startups and enterprises
23 years of practical enterprise customized software production experience
Lecturer at the National Kyiv Polytechnic University
Doctor of Philosophy in Artificial Intelligence
Master’s degree in Computer Science, completed with excellence
Master’s degree in Electronics and precision mechanics engineering
MVP
MVP sprint
Scoped MVP with core user flows, clean codebase and production-ready deployment.
$10,000 - $26,000
Popular choice
Production
Production release
Full-feature build, QA, CI/CD and post-launch stabilization with SLA-backed support.
$27,000 - $55,000
Full-cycle
Full-cycle platform
End-to-end engagement: discovery, architecture, build, DevOps, QA and long-term evolution.
$45,000 - $85,000
Prices vary based on project scope, complexity, timeline and requirements. Contact us for a personalized estimate.
Or select the appropriate interaction model
01
Request staff augmentation
Need extra hands on your software project? Our developers can jump in at any stage – from architecture to auditing – and integrate seamlessly with your team to fill any technical gaps.
Popular choice
02
Hire dedicated experts
Whether you’re building from scratch or scaling fast, our engineers are ready to step in. You stay in control, and we handle the code.
03
Outsource your project
From first line to final audit, we handle the entire development process. We will deliver secure, production-ready software, while you can focus on your business.
Frameworks 26AI 45Blockchains 37DevOps 15Clouds 6Databases 15Brokers 7Tests 6Programming 18UI/UX 12
Frameworks
Backend Frameworks 8
Spring Boot
Erlang OTP
\ \ NodeJS](/content/technologies/nodejs-development-services/index.html)
Phoenix
NestJS
Express.js
Front End Frameworks 8
\ \ React](/content/technologies/react-development-services/index.html)
Next.JS
Svelte
\ \ Angular](/content/technologies/angular-development-services/index.html) Vue.js
Remix
Astro
Nuxt.js
Mobile Apps Frameworks 10
\ \ iOS](/content/technologies/swift-and-swiftui-development-services/index.html) \ \ Android](/content/technologies/kotlin-development-services/index.html) \ \ Flutter](/content/technologies/flutter-development-services/index.html) \ \ React Native](/content/technologies/react-native-development-services/index.html)
Capacitors
Ionic
\ \ Swift](/content/technologies/swift-and-swiftui-development-services/index.html) \ \ Kotlin](/content/technologies/kotlin-development-services/index.html) \ \ Java](/content/technologies/java-development-services/index.html) Dart
AI and Machine Learning
LLM Providers 8
Google Gemini
Meta Llama
Mistral AI
Cohere
Ollama
xAI Grok
AI Frameworks 15
CrewAI
AutoGen
Hugging Face PyTorch TensorFlow
scikit-learn
XGBoost
LightGBM
OpenCV
spaCy
ONNX Runtime
Vector Databases 7
Pinecone
Weaviate
Qdrant
Chroma
pgvector
Milvus
FAISS
MLOps and Infrastructure 11
MLflow
Weights & Biases
DVC
Kubeflow
AWS SageMaker Azure ML Google Vertex AI
NVIDIA Triton
Airflow
Ray Serve
vLLM
AI Agent Tools 4
Semantic Kernel
Haystack
Blockchains
Private and Public Blockchains 33
Ethereum
TON
Corda
Tron
Hedera
Stellar
Consensys GoQuorum
Solana
Arbitrum
Binance Smart Chain (BSC)
Sei
Celo
Hyperledger
MultiversX
IOTA
Polkadot
Aptos
Neo
Flow
Algorand
Avalanche
EOS
Optimism
Polygon
Cosmos
Sui
Tezos
Ontology
Fantom
NEAR Protocol
VeChain
Base
IPFS
Cloud Blockchain Solutions 4
Amazon Managed Blockchain
Amazon QLDB
IBM Blockchain
Oracle Blockchain
DevOps
DevOps Tools 15
\ \ Kubernetes](/content/technologies/docker-and-kubernetes-development-services/index.html)
Terraform
\ \ Docker](/content/technologies/docker-and-kubernetes-development-services/index.html)
Istio
Prometheus
Grafana
Jenkins
ArgoCD
Ansible
GitHub Actions
GitLab CI
Pulumi
Datadog
New Relic
Vault
Clouds
Clouds 6
\ \ Amazon Web Services](/content/technologies/aws-development-services/index.html) \ \ Azure](/content/technologies/azure-development-services/index.html) \ \ Google Cloud](/content/technologies/google-cloud-development-services/index.html)
Cloudflare
Vercel
DigitalOcean
Databases
Databases 15
PostgreSQL
MySQL MariaDB
Redis
Cassandra
Neo4J
MongoDB
Elasticsearch
Solr
Ignite
ClickHouse
TimescaleDB
DynamoDB
Supabase
CockroachDB
ScyllaDB
Brokers
Event and Message Brokers 7
Kafka
RabbitMQ
Flink
Apache Pulsar
Amazon SQS
Amazon SNS
NATS
Tests
Test Automation Tools 6
Postman
Appium
Cucumber
Selenium
JMeter
Cypress
Programming
Programming Languages 18
\ \ Solidity](/content/technologies/solidity-development-services/index.html)
FunC
\ \ Rust](/content/technologies/rust-development-services/index.html) \ \ GoLang](/content/technologies/golang-development-services/index.html) \ \ Elixir](/content/technologies/elixir-development-services/index.html)
Erlang
C++
\ \ Java](/content/technologies/java-development-services/index.html)
JavaScript
\ \ TypeScript](/content/technologies/typescript-development-services/index.html)
Scala
SQL
UI/UX
UI/UX Design Tools 12
Figma
Zeplin
InVision
Sketch
Miro
Marvel
Balsamiq
Photoshop
Illustrator
XD
After Effects
Corel Draw
Frameworks 26
Frameworks
Backend Frameworks 8
Spring Boot
Erlang OTP
\ \ NodeJS](/content/technologies/nodejs-development-services/index.html)
Phoenix
NestJS
Express.js
Front End Frameworks 8
\ \ React](/content/technologies/react-development-services/index.html)
Next.JS
Svelte
Remix
Astro
Nuxt.js
Mobile Apps Frameworks 10
Capacitors
Ionic
AI 45
AI and Machine Learning
LLM Providers 8
Google Gemini
Meta Llama
Mistral AI
Cohere
Ollama
xAI Grok
AI Frameworks 15
CrewAI
AutoGen
scikit-learn
XGBoost
LightGBM
OpenCV
spaCy
ONNX Runtime
Vector Databases 7
Pinecone
Weaviate
Qdrant
Chroma
pgvector
Milvus
FAISS
MLOps and Infrastructure 11
MLflow
Weights & Biases
DVC
Kubeflow
NVIDIA Triton
Airflow
Ray Serve
vLLM
AI Agent Tools 4
Semantic Kernel
Haystack
Blockchains 37
Blockchains
Private and Public Blockchains 33
Ethereum
TON
Corda
Tron
Hedera
Stellar
Consensys GoQuorum
Solana
Arbitrum
Binance Smart Chain (BSC)
Sei
Celo
Hyperledger
MultiversX
IOTA
Polkadot
Aptos
Neo
Flow
Algorand
Avalanche
EOS
Optimism
Polygon
Cosmos
Sui
Tezos
Ontology
Fantom
NEAR Protocol
VeChain
Base
IPFS
Cloud Blockchain Solutions 4
Amazon Managed Blockchain
Amazon QLDB
IBM Blockchain
Oracle Blockchain
DevOps 15
DevOps
DevOps Tools 15
\ \ Kubernetes](/content/technologies/docker-and-kubernetes-development-services/index.html)
Terraform
\ \ Docker](/content/technologies/docker-and-kubernetes-development-services/index.html)
Istio
Prometheus
Grafana
Jenkins
ArgoCD
Ansible
GitHub Actions
GitLab CI
Pulumi
Datadog
New Relic
Vault
Clouds 6
Clouds
Clouds 6
Cloudflare
Vercel
DigitalOcean
Databases 15
Databases
Databases 15
PostgreSQL
MySQL MariaDB
Redis
Cassandra
Neo4J
MongoDB
Elasticsearch
Solr
Ignite
ClickHouse
TimescaleDB
DynamoDB
Supabase
CockroachDB
ScyllaDB
Brokers 7
Brokers
Event and Message Brokers 7
Kafka
RabbitMQ
Flink
Apache Pulsar
Amazon SQS
Amazon SNS
NATS
Tests 6
Tests
Test Automation Tools 6
Postman
Appium
Cucumber
Selenium
JMeter
Cypress
Programming 18
Programming
Programming Languages 18
\ \ Solidity](/content/technologies/solidity-development-services/index.html)
FunC
Erlang
C++
\ \ Java](/content/technologies/java-development-services/index.html)
JavaScript
\ \ TypeScript](/content/technologies/typescript-development-services/index.html)
Scala
SQL
UI/UX 12
UI/UX
UI/UX Design Tools 12
Figma
Zeplin
InVision
Sketch
Miro
Marvel
Balsamiq
Photoshop
Illustrator
XD
After Effects
Corel Draw
-
-
-
- -
0+ industry awards
Our Process
An approach to the development cycle
The Pharos Delivery Framework divides every project into 2-week sprints. After each sprint there is a retrospective of the work done, planning for the next sprint, a report of the work done and a plan for the next sprint. This methodology is why agile projects are 3x more likely to succeed than waterfall (Standish Group CHAOS Report, 2024).
- 2 days
Team Assembly
Our company starts and assembles an entire project specialists with the perfect blend of skills and experience to start the work.
- 1-4 months
MVP
We’ll design, build, and launch your MVP, ensuring it meets the core requirements of your software solution.
- 6-12 months
Production
We’ll create a complete software solution that is custom-made to meet your exact specifications.
- Ongoing
Continuous Support
Our company will be right there with you, keeping your software solution running smoothly, fixing issues, and rolling out updates.
FAQ
Last updated: April 27, 2026
Quick answers to common questions about custom software development, pricing, process and technology.
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Should we build AR, VR or a 3D web viewer?
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Most product visualization is better served by a 3D web viewer. AR is right when placing the object in the user’s real space changes the buying decision.
VR is right when full immersion (training, collaboration, simulation) is the entire point. We will openly recommend the cheaper option when it fits.
Which engine do you use?
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Unity for most production work because the ecosystem is widest. Unreal for high-fidelity visuals where it pays off.
WebXR (three.js, A-Frame) when no-install is the entire reason the project exists. Apple RealityKit for visionOS-only targets.
How do you handle motion sickness?
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Frame rate, locomotion design and field-of-view comfort. We design to a target frame rate from day one and we test on real users with sensitivity to motion.
We decline projects where the design fundamentally cannot meet the comfort budget.
Can you build for Apple Vision Pro?
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Yes. visionOS targets via RealityKit and SwiftUI; Unity support is also viable when content exists.
Vision Pro is a great fit for training and design review, less so for consumer entertainment at this stage.
When does Pharos decline an AR or VR project?
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We decline when a 2D web app would deliver the same user outcome, when the target audience does not own the required headsets, when the content pipeline budget is missing, or when the success metric is “looks innovative” rather than a measurable user outcome.
The Pharos takeaway on AR/VR
AR/VR builds fail in the field for the same reason they succeed in the lab: the demo loop is optimized for 90 seconds of show-and-tell, not for a 25-minute supervised training session on a factory floor or a 2-hour design review. Pharos ships AR/VR with frame budget, thermals, comfort telemetry and MDM integration as first-class deliverables rather than afterthoughts.[1]
Book a 30-minute AR/VR feasibility call →
Dmytro Nasyrov Founder & CTOLet’s work together!
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Headquarters in Las Vegas, Nevada. Engineering office in Kyiv, Ukraine.
Las Vegas, United States
Headquarters PST (UTC-8)
5348 Vegas Dr, Las Vegas, Nevada89108, United States
Kyiv, Ukraine
Engineering office EET (UTC+2)